Cannot use copy functions autodesk maya 2014
- #Cannot use copy functions autodesk maya 2014 update#
- #Cannot use copy functions autodesk maya 2014 full#
More.Ĭonvenience method that simply deletes the data that is allocated in the MTexture::rawData() method.
#Cannot use copy functions autodesk maya 2014 update#
Update (const MImage &image, bool generateMipMaps)Īttempt to update the texture given a file texture node. Update the contents of an image with new data. Update (const void *pixelData, bool generateMipMaps, unsigned int rowPitch=0, MHWRender::MTextureUpdateRegion *region=NULL) Get a copy of the raw data mapped to the texture. RawData (int &rowPitch, int &slicePitch) const
#Cannot use copy functions autodesk maya 2014 full#
My Windows settings are set so 'Press and hold Right click' but it is not working in model space or paper space. The mental ray rendering engine takes full advantage of Mayas shading, lighting, texturing and other capabilities, so always use it for the best quality. Get the number of bytes per pixel in the texture. So I have just upgraded from LT 2011 to LT 2014 and the only issue I have came a cross so far is getting right click to work using using my Wacom Bamboo tablet. That is, all of the built-in Maya commands, such as sphere, ls, and so on, are accessible through Python. The implementation of Python scripting in Maya provides the same access to native Maya commands as is provided through MEL. Specify that the texture has texels with an alpha value greater than or equal to 0.0 and less than 1.0. Autodesk Maya supports the use of Python-style scripting wherever you used to use MEL commands. Get whether the texture has semi-transparent texels. Specify that the texture has texels with an alpha value of 0.0.
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Get whether the texture has any texels with an alpha value of 0.0. Specify that the texture has an alpha channel. Get whether the texture has an alpha channel. TextureDescription ( MTextureDescription &desc) const
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This method allows access to the draw API dependent handle for a texture. Common convenience functions are available, and the implementation is compatible with the internal Maya implementation so that it can be passed efficiently between plugins and internal maya data structures. ApiMeshShape/apiMeshGeometryOverride.h, blast2Cmd/blast2Cmd.cpp, cgFx/cgfxShaderNode.cpp, cgFx/cgfxShaderNode.h, customTextureShader/customTextureShaderOverride.cpp, dx11Shader/dx11Shader.cpp, dx11Shader/dx11Shader.h, fileTexture/fileTexture.cpp, glslShader/GLSLShader.cpp, glslShader/GLSLShader.h, hwApiTextureTest/hwApiTextureTest.cpp, hwApiTextureTest/hwRendererHelper.cpp, hwApiTextureTest/hwRendererHelper.h, hwApiTextureTest/hwRendererHelperDX.cpp, hwApiTextureTest/hwRendererHelperDX.h, hwApiTextureTest/hwRendererHelperGL.cpp, hwApiTextureTest/hwRendererHelperGL.h, hwPhongShader/hwPhongShader.cpp, simpleNoiseShader/simpleNoiseShaderOverride.h, viewDX11DeviceAccess/viewDX11DeviceAccess.cpp, viewOverrideTrackTexture/viewOverrideTrackTexture.h, viewRenderOverrideFrameCache/viewRenderOverrideFrameCache.cpp, viewRenderOverrideFrameCache/viewRenderOverrideFrameCache.h, viewRenderOverrideTargets/viewRenderOverrideTargets.cpp, and viewRenderOverrideTargets/viewRenderOverrideTargets.h. This class implements an array of MVectors.